👨‍🚀 Me

Solution design, user experience, game design, software engineering - I just like making the pieces fit. I want an environment of psychological safety with other passionate and lovely humans so I can do my best work.

I'm a proud gender non-conforming individual. I love to draw and paint, code up cheeky side projects, and grow exotic tropical plants.

💼 Featured Work


🎏 MyKoi

📱 iOS, Apple TV, Mac, Android, Steam

🗓️ 2016

🏗️ Sakana Studios

🛍 App Store Page

🔗 Website

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bab6f21f-2395-4e3f-b4ec-afc2c270f6cb/Landscape-iPhoneX_1.1.jpg

A relaxation app I helped work on early in my career. The goal of developing this app was to create a purely enjoyable experience for players. No fish deaths or unsalvageable ponds, but players are rewarded with much larger adult fish in return for taking care of their pond regularly. All koi in the game are from real breeds, and are all unique. Both koi owners and people looking for a break from stresses in life have expressed high praise and the app sits on a perfect ⭐⭐⭐⭐⭐ rating at the time of writing.

📜 Responsibilities


🏎️ "Faily" Series

📱 iOS, Apple TV, Android

🗓️ 2016 - 2019

🏗️ Spunge Games

🛍 Faily Brakes App Store Page

🔗 Website

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1baa2af1-3733-4425-bd83-12defc1543a7/Untitled.png

The popularity of Faily Brakes on its release fueled an entire franchise. Each game centers around physics-based control schemes with ragdolls and maintain healthy playerbases and update cycles.

My career at Spunge spanned 6 shipped games, many gameplay prototypes, and countless gameplay, seasonal, and stability updates. I would work on multiple projects at various stages of development to design, create and polish gameplay concepts.

📜 Responsibilities


👟 Word Laces

📱 iOS, Apple TV, Mac

🗓️ 2019

🏗️ Mini Mega

🛍 App Store Page

🔗 Website

https://cdn.toucharcade.com/wp-content/uploads/2019/09/screen_desktop_2-768x480.jpg

Word Laces is a word puzzle game created as an original release for the new Apple Arcade service. I initially worked as a UX and VFX developer to add some final layers of polish as befits an exclusive Apple title. I have since worked on multiple updates to the game; adding new gameplay features, UX improvements, and chasing down feedback issues. I worked remotely in a small team with weekly agile sprints and standup meetings.